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About Lucía

Lucía was raised in the gorgeous coastal city of Santander, Northern Spain, though she was born in Zamora, a beautiful Romanic city tucked away in the deep Castilian plateaus of Central Spain.

 

At age 15, she received a United World Colleges (UWC) scholarship, which took her to the Red Cross Nordic international boarding school in Flekke, rural Norway. She spent her last 2 years of high school there, growing, learning and studying the IB alongside people from over 90 different nationalities — a deeply transformative experience which shaped her into the woman she is today.

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It was at UWC that she first took her passion for Visual Arts seriously and began creating pieces in a variety of media. This, in conjunction with her other big love, Physics, led her to opt for a Product Design Engineering career. She attended Swansea university in Wales for a BEng degree in this field, which she thoroughly enjoyed! This course featured a Year in Industry program, which she spent at 3M Health Care, in Loughborough, as part of a small R&D department dedicated to the study of inhalation drug delivery systems.

After 4 years of Engineering, she decided to further explore the more creative side of her field and joined the Product & Furniture MA program at Nottingham Trent University. There, she also discovered her niche: Design for Play. She took every chance she got during her Master's degree to make playful products — learning that games and toys have the power to tap into core human values and emotions in ways other products cannot. Though she maintains a passion for all areas of Product Design, especially Consumer Products, using this power that games have as a catalyst for positive change in society has since then been the main goal of her career.

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It was with that goal in mind that she started working for Ubisoft, one of the biggest names in the Videogames industry — a development she could not have predicted at the start of her career but one she never regretted. She spent 2 years as a Technical Artist, a role that suited her eye for detail and her logic-oriented mind. After that time, she made a horizontal move and became a Game Designer, the role she currently holds, where she shapes the play experiences and mechanics of an unannounced AAA project.

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She is an enthusiastic, curious and dedicated designer who has a true love for the craft and holds a wide variety of multi-disciplinary skills. She loves a good challenge and will never pass up an opportunity to keep learning and growing — both as a professional and as a person.​

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